summaryrefslogtreecommitdiff
path: root/src/core/telemetry_session.cpp
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2020-03-30 05:21:59 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-04-14 00:39:21 -0300
commit0e232cfdc111d7a3dcbe590acdbd35f7e1f7645d (patch)
tree92dfc9678bea4dc53fe99931c57d412e61ac35e3 /src/core/telemetry_session.cpp
parent6cfe2a72467dd8897d4823b61d3a82eebbf2dd5d (diff)
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
Adds optional support for Nsight Aftermath. It is enabled through ENABLE_NSIGHT_AFTERMATH in cmake. A path to the SDK has to be provided by the environment variable NSIGHT_AFTERMATH_SDK. Nsight Aftermath allows an application to generate "minidumps" of the GPU state when a device loss happens. By analysing these on Nsight we can know what a game was doing and why it triggered a device loss. The dump is generated inside %APPDATA%\yuzu\log\gpucrash and this directory is deleted every time a new instance is initialized with Nsight enabled. To enable it on yuzu there has a to be a driver and device capable of running Nsight Aftermath on Vulkan. That means only Turing based GPUs on the latest stable driver, beta drivers won't work for now. It is manually enabled in Configuration>Debug>Enable Graphics Debugging because when using all debugging capabilities there is a runtime cost.
Diffstat (limited to 'src/core/telemetry_session.cpp')
0 files changed, 0 insertions, 0 deletions