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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-05-17 21:06:32 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-05-19 17:53:17 -0300
commit47a7c4f4fed12d30c2c724df8c320cf34b654433 (patch)
tree1cb200edfd27fc54173134b1ccb4a063bc5804e6 /src/core/telemetry_session.cpp
parent65010607b7a474e677360a5a465a3169fec41ba0 (diff)
yuzu: Add frontend settings for assembly shaders
Add settings for assembly shaders. Currently hidden to avoid users from accidentally enabled them.
Diffstat (limited to 'src/core/telemetry_session.cpp')
-rw-r--r--src/core/telemetry_session.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 1c3b03a1c..c781b3cfc 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -201,6 +201,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation);
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync);
+ AddField(field_type, "Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders);
AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode);
}