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authorSubv <subv2112@gmail.com>2018-08-18 16:59:44 -0500
committerSubv <subv2112@gmail.com>2018-08-20 17:31:25 -0500
commit7784ce18543384b552563035faf32e268bad5750 (patch)
treebf20cc8280bfeebf14d015e26698e2bbfe0c3c9b /src/core/telemetry_session.cpp
parent6eba539f4a945500c6e5a4395272184fff445698 (diff)
Shaders: Write all the enabled color outputs when a fragment shader exits.
We were only writing to the first render target before. Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer. Dual Source blending is not implemented and stuff that uses it might not work at all.
Diffstat (limited to 'src/core/telemetry_session.cpp')
0 files changed, 0 insertions, 0 deletions