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author | Zach Hilman <zachhilman@gmail.com> | 2019-06-10 14:11:06 -0400 |
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committer | Zach Hilman <zachhilman@gmail.com> | 2019-06-20 19:22:53 -0400 |
commit | 4111971cbdae3a4700156a802f8e0c9309a9cf1e (patch) | |
tree | f6ba35a21c43a191bd03bec1d27bb185efaf329c /src/core/tools | |
parent | ed82fa3a91fc84f7f906b898d8f71e15fb42c16e (diff) |
freezer: Update documentation
Diffstat (limited to 'src/core/tools')
-rw-r--r-- | src/core/tools/freezer.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/core/tools/freezer.h b/src/core/tools/freezer.h index 5edd049c1..b58de5472 100644 --- a/src/core/tools/freezer.h +++ b/src/core/tools/freezer.h @@ -17,7 +17,14 @@ struct EventType; namespace Tools { -// A class that will effectively freeze memory values. +/** + * This class allows the user to prevent an application from writing new values to certain memory + * locations. This has a variety of uses when attempting to reverse a game. + * + * One example could be a cheat to prevent Mario from taking damage in SMO. One could freeze the + * memory address that the game uses to store Mario's health so when he takes damage (and the game + * tries to write the new health value to memory), the value won't change. + */ class Freezer { public: struct Entry { |