diff options
| author | Lioncash <mathew1800@gmail.com> | 2018-08-10 18:39:37 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2018-08-10 19:00:09 -0400 |
| commit | 20c2928c2b157b8a322a128732cd00cabbfa9d6d (patch) | |
| tree | f7db86f1b27135d7cc352c6eb5de4f2949d7e0f4 /src/core | |
| parent | f380496728695aca47db98b59f9031c3b9c2e553 (diff) | |
video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
Diffstat (limited to 'src/core')
| -rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue.h | 1 | ||||
| -rw-r--r-- | src/core/settings.cpp | 6 |
2 files changed, 2 insertions, 5 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h index f86e1056c..db2e17c0c 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.h +++ b/src/core/hle/service/nvflinger/buffer_queue.h @@ -6,6 +6,7 @@ #include <vector> #include <boost/optional.hpp> +#include "common/common_funcs.h" #include "common/math_util.h" #include "common/swap.h" #include "core/hle/kernel/event.h" diff --git a/src/core/settings.cpp b/src/core/settings.cpp index a4623223d..0da159559 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -7,22 +7,18 @@ #include "core/hle/service/hid/hid.h" #include "core/settings.h" #include "video_core/renderer_base.h" -#include "video_core/video_core.h" namespace Settings { Values values = {}; void Apply() { - GDBStub::SetServerPort(values.gdbstub_port); GDBStub::ToggleServer(values.use_gdbstub); - VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit; - auto& system_instance = Core::System::GetInstance(); if (system_instance.IsPoweredOn()) { - system_instance.Renderer().UpdateCurrentFramebufferLayout(); + system_instance.Renderer().RefreshBaseSettings(); } Service::HID::ReloadInputDevices(); |
