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authorLioncash <mathew1800@gmail.com>2018-08-28 10:57:56 -0400
committerLioncash <mathew1800@gmail.com>2018-08-28 11:11:50 -0400
commit45fb74d2623182b38af422bc6c8a51040860143f (patch)
treead65e21b3984d876241fc478d7624abfceb55e86 /src/core
parentffe2336136dc683b8d97a355c2446aad2aaa5905 (diff)
gpu: Make memory_manager private
Makes the class interface consistent and provides accessors for obtaining a reference to the memory manager instance. Given we also return references, this makes our more flimsy uses of const apparent, given const doesn't propagate through pointers in the way one would typically expect. This makes our mutable state more apparent in some places.
Diffstat (limited to 'src/core')
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp12
-rw-r--r--src/core/memory.cpp4
2 files changed, 8 insertions, 8 deletions
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
index be2b79256..75487c4e8 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
@@ -56,9 +56,9 @@ u32 nvhost_as_gpu::AllocateSpace(const std::vector<u8>& input, std::vector<u8>&
auto& gpu = Core::System::GetInstance().GPU();
const u64 size{static_cast<u64>(params.pages) * static_cast<u64>(params.page_size)};
if (params.flags & 1) {
- params.offset = gpu.memory_manager->AllocateSpace(params.offset, size, 1);
+ params.offset = gpu.MemoryManager().AllocateSpace(params.offset, size, 1);
} else {
- params.offset = gpu.memory_manager->AllocateSpace(size, params.align);
+ params.offset = gpu.MemoryManager().AllocateSpace(size, params.align);
}
std::memcpy(output.data(), &params, output.size());
@@ -88,7 +88,7 @@ u32 nvhost_as_gpu::Remap(const std::vector<u8>& input, std::vector<u8>& output)
u64 size = static_cast<u64>(entry.pages) << 0x10;
ASSERT(size <= object->size);
- Tegra::GPUVAddr returned = gpu.memory_manager->MapBufferEx(object->addr, offset, size);
+ Tegra::GPUVAddr returned = gpu.MemoryManager().MapBufferEx(object->addr, offset, size);
ASSERT(returned == offset);
}
std::memcpy(output.data(), entries.data(), output.size());
@@ -125,9 +125,9 @@ u32 nvhost_as_gpu::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& ou
auto& gpu = Core::System::GetInstance().GPU();
if (params.flags & 1) {
- params.offset = gpu.memory_manager->MapBufferEx(object->addr, params.offset, object->size);
+ params.offset = gpu.MemoryManager().MapBufferEx(object->addr, params.offset, object->size);
} else {
- params.offset = gpu.memory_manager->MapBufferEx(object->addr, object->size);
+ params.offset = gpu.MemoryManager().MapBufferEx(object->addr, object->size);
}
// Create a new mapping entry for this operation.
@@ -161,7 +161,7 @@ u32 nvhost_as_gpu::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& ou
itr->second.size);
auto& gpu = system_instance.GPU();
- params.offset = gpu.memory_manager->UnmapBuffer(params.offset, itr->second.size);
+ params.offset = gpu.MemoryManager().UnmapBuffer(params.offset, itr->second.size);
buffer_mappings.erase(itr->second.offset);
diff --git a/src/core/memory.cpp b/src/core/memory.cpp
index 1133bcbaf..bc34bfd6d 100644
--- a/src/core/memory.cpp
+++ b/src/core/memory.cpp
@@ -264,7 +264,7 @@ void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached)
u64 num_pages = ((gpu_addr + size - 1) >> PAGE_BITS) - (gpu_addr >> PAGE_BITS) + 1;
for (unsigned i = 0; i < num_pages; ++i, gpu_addr += PAGE_SIZE) {
boost::optional<VAddr> maybe_vaddr =
- Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress(gpu_addr);
+ Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
// The GPU <-> CPU virtual memory mapping is not 1:1
if (!maybe_vaddr) {
LOG_ERROR(HW_Memory,
@@ -346,7 +346,7 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
const VAddr overlap_end = std::min(end, region_end);
const std::vector<Tegra::GPUVAddr> gpu_addresses =
- system_instance.GPU().memory_manager->CpuToGpuAddress(overlap_start);
+ system_instance.GPU().MemoryManager().CpuToGpuAddress(overlap_start);
if (gpu_addresses.empty()) {
return;