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authorliamwhite <liamwhite@users.noreply.github.com>2023-12-18 15:06:16 -0500
committerGitHub <noreply@github.com>2023-12-18 15:06:16 -0500
commit50fd029eaaa39132416c0fdf9aa84e78a421beb4 (patch)
tree6c38d1d0a4a9b96ea2a4c589366e19fe7398c34b /src/core
parentb8c50276869aa98bc3cf2622a18c08cf1fb66315 (diff)
parent6851e93296969e1f990ebc12e2a46026dc34ccce (diff)
Merge pull request #12349 from Kelebek1/return_system_channels_active
Have GetActiveChannelCount return the system channels instead of host device channels
Diffstat (limited to 'src/core')
-rw-r--r--src/core/hle/service/audio/audren_u.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp
index 2f09cade5..23e56c77a 100644
--- a/src/core/hle/service/audio/audren_u.cpp
+++ b/src/core/hle/service/audio/audren_u.cpp
@@ -359,7 +359,7 @@ private:
void GetActiveChannelCount(HLERequestContext& ctx) {
const auto& sink{system.AudioCore().GetOutputSink()};
- u32 channel_count{sink.GetDeviceChannels()};
+ u32 channel_count{sink.GetSystemChannels()};
LOG_DEBUG(Service_Audio, "(STUBBED) called. Channels={}", channel_count);