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authorliamwhite <liamwhite@users.noreply.github.com>2023-11-27 11:56:24 -0500
committerGitHub <noreply@github.com>2023-11-27 11:56:24 -0500
commit5a96c525e31797cb9dd69f693fb1746e865964f1 (patch)
tree57543645f9c3dd1ea72e1f9bd7ea81792de3de28 /src/core
parentf21340f7aa60296c7b56e293b5f870b7efd3807d (diff)
parentf61cf1464688e5b4b2201414744445002ddc2e4a (diff)
Merge pull request #12160 from german77/mouse_constrain
yuzu: Constrain mouse in render window when emulated
Diffstat (limited to 'src/core')
-rw-r--r--src/core/frontend/emu_window.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index a72df034e..c7b48a58d 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -167,6 +167,11 @@ protected:
*/
std::pair<f32, f32> MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const;
+ /**
+ * Clip the provided coordinates to be inside the touchscreen area.
+ */
+ std::pair<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
+
WindowSystemInfo window_info;
bool strict_context_required = false;
@@ -181,11 +186,6 @@ private:
// By default, ignore this request and do nothing.
}
- /**
- * Clip the provided coordinates to be inside the touchscreen area.
- */
- std::pair<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
-
Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
u32 client_area_width; ///< Current client width, should be set by window impl.