diff options
| author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-07-28 08:07:26 -0400 |
|---|---|---|
| committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-07-28 08:07:26 -0400 |
| commit | 8d42456dc212b7d4419d6975348e1ea7c01c8606 (patch) | |
| tree | 2227795bb5b22ae231887c71e857db6362581c6f /src/core | |
| parent | 05781ce8c4dd4d4150185effac56ef9a71ae2705 (diff) | |
configure_graphics: Remove Force 30 FPS mode
The introduction of multicore rendered this setting non-functional as timing code was changed.
This removes the setting entirely.
Diffstat (limited to 'src/core')
| -rw-r--r-- | src/core/settings.cpp | 1 | ||||
| -rw-r--r-- | src/core/settings.h | 1 |
2 files changed, 0 insertions, 2 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 44252dd81..416b2d866 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -173,7 +173,6 @@ void RestoreGlobalState() { values.use_assembly_shaders.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); - values.force_30fps_mode.SetGlobal(true); values.bg_red.SetGlobal(true); values.bg_green.SetGlobal(true); values.bg_blue.SetGlobal(true); diff --git a/src/core/settings.h b/src/core/settings.h index 386233fdf..bb145f193 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -435,7 +435,6 @@ struct Values { Setting<bool> use_vsync; Setting<bool> use_assembly_shaders; Setting<bool> use_asynchronous_shaders; - Setting<bool> force_30fps_mode; Setting<bool> use_fast_gpu_time; Setting<float> bg_red; |
