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authorDavid Marcec <dmarcecguzman@gmail.com>2018-10-14 18:14:51 +1100
committerDavid Marcec <dmarcecguzman@gmail.com>2018-10-14 18:14:51 +1100
commit92fae7e1abcf4c44a3c4abdabdd9b8586560a30c (patch)
tree6eff3c5a144552e44da2750a0c04f0b002cd6889 /src/core
parent1584fb6b385d51ef40e1e22c180322a552d9c98a (diff)
Stop all threads on svcBreak
This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this)
Diffstat (limited to 'src/core')
-rw-r--r--src/core/hle/kernel/svc.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index e406df829..198865fd0 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -389,6 +389,12 @@ static void Break(u32 reason, u64 info1, u64 info2) {
"Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
reason, info1, info2);
ASSERT(false);
+
+ Core::CurrentProcess()->PrepareForTermination();
+
+ // Kill the current thread
+ GetCurrentThread()->Stop();
+ Core::System::GetInstance().PrepareReschedule();
}
}