diff options
author | David Marcec <dmarcecguzman@gmail.com> | 2018-10-14 18:14:51 +1100 |
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committer | David Marcec <dmarcecguzman@gmail.com> | 2018-10-14 18:14:51 +1100 |
commit | 92fae7e1abcf4c44a3c4abdabdd9b8586560a30c (patch) | |
tree | 6eff3c5a144552e44da2750a0c04f0b002cd6889 /src/core | |
parent | 1584fb6b385d51ef40e1e22c180322a552d9c98a (diff) |
Stop all threads on svcBreak
This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this)
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/hle/kernel/svc.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index e406df829..198865fd0 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -389,6 +389,12 @@ static void Break(u32 reason, u64 info1, u64 info2) { "Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}", reason, info1, info2); ASSERT(false); + + Core::CurrentProcess()->PrepareForTermination(); + + // Kill the current thread + GetCurrentThread()->Stop(); + Core::System::GetInstance().PrepareReschedule(); } } |