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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-10-28 17:11:24 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-10-28 17:12:40 -0300 |
commit | 657771bdcbe2a35277e8d7e453b00ab21a7f27f0 (patch) | |
tree | ae080c557fc103ca156262752c3e711950a18778 /src/input_common/analog_from_button.cpp | |
parent | 725fcbb3685e99d0cb787f38930c33c2fe4b0ae7 (diff) |
shader: Partially implement texture cube array shadow
This implements texture cube arrays with shadow comparisons but doesn't
fix the asserts related to it.
Fixes out of bounds reads on swizzle constructors and makes them use
bounds checked ::at instead of the unsafe operator[].
Diffstat (limited to 'src/input_common/analog_from_button.cpp')
0 files changed, 0 insertions, 0 deletions