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authorFeng Chen <VonChenPlus@gmail.com>2021-12-18 13:57:14 +0800
committerGitHub <noreply@github.com>2021-12-18 13:57:14 +0800
commite49184e6069a9d791d2df3c1958f5c4b1187e124 (patch)
treeb776caf722e0be0e680f67b0ad0842628162ef1c /src/input_common/drivers/keyboard.h
parent4dd85f86a89338ff84d05a3981c14f6de1be4606 (diff)
parent77d06d5df02d18da381bcd572ce11fee790d9edf (diff)
Merge branch 'yuzu-emu:master' into convert_legacy
Diffstat (limited to 'src/input_common/drivers/keyboard.h')
-rw-r--r--src/input_common/drivers/keyboard.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/input_common/drivers/keyboard.h b/src/input_common/drivers/keyboard.h
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+++ b/src/input_common/drivers/keyboard.h
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+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+#include "input_common/input_engine.h"
+
+namespace InputCommon {
+
+/**
+ * A button device factory representing a keyboard. It receives keyboard events and forward them
+ * to all button devices it created.
+ */
+class Keyboard final : public InputEngine {
+public:
+ explicit Keyboard(std::string input_engine_);
+
+ /**
+ * Sets the status of all buttons bound with the key to pressed
+ * @param key_code the code of the key to press
+ */
+ void PressKey(int key_code);
+
+ /**
+ * Sets the status of all buttons bound with the key to released
+ * @param key_code the code of the key to release
+ */
+ void ReleaseKey(int key_code);
+
+ /**
+ * Sets the status of the keyboard key to pressed
+ * @param key_index index of the key to press
+ */
+ void PressKeyboardKey(int key_index);
+
+ /**
+ * Sets the status of the keyboard key to released
+ * @param key_index index of the key to release
+ */
+ void ReleaseKeyboardKey(int key_index);
+
+ /**
+ * Sets the status of all keyboard modifier keys
+ * @param key_modifiers the code of the key to release
+ */
+ void SetKeyboardModifiers(int key_modifiers);
+
+ /// Sets all keys to the non pressed state
+ void ReleaseAllKeys();
+
+ /// Used for automapping features
+ std::vector<Common::ParamPackage> GetInputDevices() const override;
+};
+
+} // namespace InputCommon