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author | Feng Chen <VonChenPlus@gmail.com> | 2021-12-18 13:57:14 +0800 |
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committer | GitHub <noreply@github.com> | 2021-12-18 13:57:14 +0800 |
commit | e49184e6069a9d791d2df3c1958f5c4b1187e124 (patch) | |
tree | b776caf722e0be0e680f67b0ad0842628162ef1c /src/input_common/drivers/mouse.h | |
parent | 4dd85f86a89338ff84d05a3981c14f6de1be4606 (diff) | |
parent | 77d06d5df02d18da381bcd572ce11fee790d9edf (diff) |
Merge branch 'yuzu-emu:master' into convert_legacy
Diffstat (limited to 'src/input_common/drivers/mouse.h')
-rw-r--r-- | src/input_common/drivers/mouse.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/src/input_common/drivers/mouse.h b/src/input_common/drivers/mouse.h new file mode 100644 index 000000000..040446178 --- /dev/null +++ b/src/input_common/drivers/mouse.h @@ -0,0 +1,81 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#pragma once + +#include <stop_token> +#include <thread> + +#include "common/vector_math.h" +#include "input_common/input_engine.h" + +namespace InputCommon { + +enum class MouseButton { + Left, + Right, + Wheel, + Backward, + Forward, + Task, + Extra, + Undefined, +}; + +/** + * A button device factory representing a keyboard. It receives keyboard events and forward them + * to all button devices it created. + */ +class Mouse final : public InputEngine { +public: + explicit Mouse(std::string input_engine_); + + /** + * Signals that mouse has moved. + * @param x the x-coordinate of the cursor + * @param y the y-coordinate of the cursor + * @param center_x the x-coordinate of the middle of the screen + * @param center_y the y-coordinate of the middle of the screen + */ + void MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y); + + /** + * Sets the status of all buttons bound with the key to pressed + * @param key_code the code of the key to press + */ + void PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button); + + /** + * Sets the status of all buttons bound with the key to released + * @param key_code the code of the key to release + */ + void ReleaseButton(MouseButton button); + + /** + * Sets the status of the mouse wheel + * @param x delta movement in the x direction + * @param y delta movement in the y direction + */ + void MouseWheelChange(int x, int y); + + void ReleaseAllButtons(); + + std::vector<Common::ParamPackage> GetInputDevices() const override; + AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override; + Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override; + +private: + void UpdateThread(std::stop_token stop_token); + void StopPanning(); + + Common::Vec2<int> mouse_origin; + Common::Vec2<int> last_mouse_position; + Common::Vec2<float> last_mouse_change; + Common::Vec2<int> wheel_position; + bool button_pressed; + int mouse_panning_timout{}; + std::jthread update_thread; +}; + +} // namespace InputCommon |