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authorliamwhite <liamwhite@users.noreply.github.com>2022-07-14 20:41:29 -0400
committerGitHub <noreply@github.com>2022-07-14 20:41:29 -0400
commit9627c550a0c4403813af23d6bdf5348aef0d08d7 (patch)
treedf0f702a3777a500dc09bdbb136f339b6c6ca0a7 /src/input_common/drivers/sdl_driver.cpp
parent802bbb226389c073cc82821b021a7b1209c5f12f (diff)
parent5e7e55b98a22b8db0e3f8982837a306b6b66f61e (diff)
Merge pull request #8510 from german77/vibration
input_common: sdl: lower vibration frequency and use it's own unique thread
Diffstat (limited to 'src/input_common/drivers/sdl_driver.cpp')
-rw-r--r--src/input_common/drivers/sdl_driver.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 446c027d3..00474ac77 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -438,10 +438,17 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
using namespace std::chrono_literals;
while (initialized) {
SDL_PumpEvents();
- SendVibrations();
std::this_thread::sleep_for(1ms);
}
});
+ vibration_thread = std::thread([this] {
+ Common::SetCurrentThreadName("yuzu:input:SDL_Vibration");
+ using namespace std::chrono_literals;
+ while (initialized) {
+ SendVibrations();
+ std::this_thread::sleep_for(10ms);
+ }
+ });
}
// Because the events for joystick connection happens before we have our event watcher added, we
// can just open all the joysticks right here
@@ -457,6 +464,7 @@ SDLDriver::~SDLDriver() {
initialized = false;
if (start_thread) {
poll_thread.join();
+ vibration_thread.join();
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
}
}