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author | Feng Chen <VonChenPlus@gmail.com> | 2021-12-18 13:57:14 +0800 |
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committer | GitHub <noreply@github.com> | 2021-12-18 13:57:14 +0800 |
commit | e49184e6069a9d791d2df3c1958f5c4b1187e124 (patch) | |
tree | b776caf722e0be0e680f67b0ad0842628162ef1c /src/input_common/drivers/touch_screen.h | |
parent | 4dd85f86a89338ff84d05a3981c14f6de1be4606 (diff) | |
parent | 77d06d5df02d18da381bcd572ce11fee790d9edf (diff) |
Merge branch 'yuzu-emu:master' into convert_legacy
Diffstat (limited to 'src/input_common/drivers/touch_screen.h')
-rw-r--r-- | src/input_common/drivers/touch_screen.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/input_common/drivers/touch_screen.h b/src/input_common/drivers/touch_screen.h new file mode 100644 index 000000000..bf395c40b --- /dev/null +++ b/src/input_common/drivers/touch_screen.h @@ -0,0 +1,44 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#pragma once + +#include "input_common/input_engine.h" + +namespace InputCommon { + +/** + * A button device factory representing a keyboard. It receives keyboard events and forward them + * to all button devices it created. + */ +class TouchScreen final : public InputEngine { +public: + explicit TouchScreen(std::string input_engine_); + + /** + * Signals that mouse has moved. + * @param x the x-coordinate of the cursor + * @param y the y-coordinate of the cursor + * @param center_x the x-coordinate of the middle of the screen + * @param center_y the y-coordinate of the middle of the screen + */ + void TouchMoved(float x, float y, std::size_t finger); + + /** + * Sets the status of all buttons bound with the key to pressed + * @param key_code the code of the key to press + */ + void TouchPressed(float x, float y, std::size_t finger); + + /** + * Sets the status of all buttons bound with the key to released + * @param key_code the code of the key to release + */ + void TouchReleased(std::size_t finger); + + /// Resets all inputs to their initial value + void ReleaseAllTouch(); +}; + +} // namespace InputCommon |