diff options
author | bunnei <bunneidev@gmail.com> | 2020-07-04 10:05:59 -0400 |
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committer | GitHub <noreply@github.com> | 2020-07-04 10:05:59 -0400 |
commit | 9f8e17cb185d0d769ab81ef8de906cef37947ea5 (patch) | |
tree | 0ae185ce3ef43ef9b085aae7b9ad5abb04e3d239 /src/input_common/gcadapter/gc_poller.cpp | |
parent | 3096adb3471af1b094d670751e476c337007d299 (diff) | |
parent | f829932ed191ad469df01342191bf2725e8a20bb (diff) |
Merge pull request #4137 from ameerj/master
GC Adapter Implementation
Diffstat (limited to 'src/input_common/gcadapter/gc_poller.cpp')
-rw-r--r-- | src/input_common/gcadapter/gc_poller.cpp | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/src/input_common/gcadapter/gc_poller.cpp b/src/input_common/gcadapter/gc_poller.cpp new file mode 100644 index 000000000..385ce8430 --- /dev/null +++ b/src/input_common/gcadapter/gc_poller.cpp @@ -0,0 +1,272 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <atomic> +#include <list> +#include <mutex> +#include <utility> +#include "common/threadsafe_queue.h" +#include "input_common/gcadapter/gc_adapter.h" +#include "input_common/gcadapter/gc_poller.h" + +namespace InputCommon { + +class GCButton final : public Input::ButtonDevice { +public: + explicit GCButton(int port_, int button_, GCAdapter::Adapter* adapter) + : port(port_), button(button_), gcadapter(adapter) {} + + ~GCButton() override; + + bool GetStatus() const override { + return gcadapter->GetPadState()[port].buttons.at(button); + } + +private: + const int port; + const int button; + GCAdapter::Adapter* gcadapter; +}; + +class GCAxisButton final : public Input::ButtonDevice { +public: + explicit GCAxisButton(int port_, int axis_, float threshold_, bool trigger_if_greater_, + GCAdapter::Adapter* adapter) + : port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_), + gcadapter(adapter) { + // L/R triggers range is only in positive direction beginning near 0 + // 0.0 threshold equates to near half trigger press, but threshold accounts for variability. + if (axis > 3) { + threshold *= -0.5; + } + } + + bool GetStatus() const override { + const float axis_value = (gcadapter->GetPadState()[port].axes.at(axis) - 128.0f) / 128.0f; + if (trigger_if_greater) { + // TODO: Might be worthwile to set a slider for the trigger threshold. It is currently + // always set to 0.5 in configure_input_player.cpp ZL/ZR HandleClick + return axis_value > threshold; + } + return axis_value < -threshold; + } + +private: + const int port; + const int axis; + float threshold; + bool trigger_if_greater; + GCAdapter::Adapter* gcadapter; +}; + +GCButtonFactory::GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_) + : adapter(std::move(adapter_)) {} + +GCButton::~GCButton() = default; + +std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::ParamPackage& params) { + const int button_id = params.Get("button", 0); + const int port = params.Get("port", 0); + + constexpr int PAD_STICK_ID = static_cast<u16>(GCAdapter::PadButton::PAD_STICK); + + // button is not an axis/stick button + if (button_id != PAD_STICK_ID) { + auto button = std::make_unique<GCButton>(port, button_id, adapter.get()); + return std::move(button); + } + + // For Axis buttons, used by the binary sticks. + if (button_id == PAD_STICK_ID) { + const int axis = params.Get("axis", 0); + const float threshold = params.Get("threshold", 0.25f); + const std::string direction_name = params.Get("direction", ""); + bool trigger_if_greater; + if (direction_name == "+") { + trigger_if_greater = true; + } else if (direction_name == "-") { + trigger_if_greater = false; + } else { + trigger_if_greater = true; + LOG_ERROR(Input, "Unknown direction {}", direction_name); + } + return std::make_unique<GCAxisButton>(port, axis, threshold, trigger_if_greater, + adapter.get()); + } +} + +Common::ParamPackage GCButtonFactory::GetNextInput() { + Common::ParamPackage params; + GCAdapter::GCPadStatus pad; + auto& queue = adapter->GetPadQueue(); + for (std::size_t port = 0; port < queue.size(); ++port) { + while (queue[port].Pop(pad)) { + // This while loop will break on the earliest detected button + params.Set("engine", "gcpad"); + params.Set("port", static_cast<int>(port)); + for (const auto& button : GCAdapter::PadButtonArray) { + const u16 button_value = static_cast<u16>(button); + if (pad.button & button_value) { + params.Set("button", button_value); + break; + } + } + + // For Axis button implementation + if (pad.axis != GCAdapter::PadAxes::Undefined) { + params.Set("axis", static_cast<u8>(pad.axis)); + params.Set("button", static_cast<u16>(GCAdapter::PadButton::PAD_STICK)); + if (pad.axis_value > 128) { + params.Set("direction", "+"); + params.Set("threshold", "0.25"); + } else { + params.Set("direction", "-"); + params.Set("threshold", "-0.25"); + } + break; + } + } + } + return params; +} + +void GCButtonFactory::BeginConfiguration() { + polling = true; + adapter->BeginConfiguration(); +} + +void GCButtonFactory::EndConfiguration() { + polling = false; + adapter->EndConfiguration(); +} + +class GCAnalog final : public Input::AnalogDevice { +public: + GCAnalog(int port_, int axis_x_, int axis_y_, float deadzone_, GCAdapter::Adapter* adapter) + : port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), gcadapter(adapter) {} + + float GetAxis(int axis) const { + std::lock_guard lock{mutex}; + // division is not by a perfect 128 to account for some variance in center location + // e.g. my device idled at 131 in X, 120 in Y, and full range of motion was in range + // [20-230] + return (gcadapter->GetPadState()[port].axes.at(axis) - 128.0f) / 95.0f; + } + + std::pair<float, float> GetAnalog(int axis_x, int axis_y) const { + float x = GetAxis(axis_x); + float y = GetAxis(axis_y); + + // Make sure the coordinates are in the unit circle, + // otherwise normalize it. + float r = x * x + y * y; + if (r > 1.0f) { + r = std::sqrt(r); + x /= r; + y /= r; + } + + return {x, y}; + } + + std::tuple<float, float> GetStatus() const override { + const auto [x, y] = GetAnalog(axis_x, axis_y); + const float r = std::sqrt((x * x) + (y * y)); + if (r > deadzone) { + return {x / r * (r - deadzone) / (1 - deadzone), + y / r * (r - deadzone) / (1 - deadzone)}; + } + return {0.0f, 0.0f}; + } + + bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { + const auto [x, y] = GetStatus(); + const float directional_deadzone = 0.4f; + switch (direction) { + case Input::AnalogDirection::RIGHT: + return x > directional_deadzone; + case Input::AnalogDirection::LEFT: + return x < -directional_deadzone; + case Input::AnalogDirection::UP: + return y > directional_deadzone; + case Input::AnalogDirection::DOWN: + return y < -directional_deadzone; + } + return false; + } + +private: + const int port; + const int axis_x; + const int axis_y; + const float deadzone; + mutable std::mutex mutex; + GCAdapter::Adapter* gcadapter; +}; + +/// An analog device factory that creates analog devices from GC Adapter +GCAnalogFactory::GCAnalogFactory(std::shared_ptr<GCAdapter::Adapter> adapter_) + : adapter(std::move(adapter_)) {} + +/** + * Creates analog device from joystick axes + * @param params contains parameters for creating the device: + * - "port": the nth gcpad on the adapter + * - "axis_x": the index of the axis to be bind as x-axis + * - "axis_y": the index of the axis to be bind as y-axis + */ +std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::ParamPackage& params) { + const int port = params.Get("port", 0); + const int axis_x = params.Get("axis_x", 0); + const int axis_y = params.Get("axis_y", 1); + const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f); + + return std::make_unique<GCAnalog>(port, axis_x, axis_y, deadzone, adapter.get()); +} + +void GCAnalogFactory::BeginConfiguration() { + polling = true; + adapter->BeginConfiguration(); +} + +void GCAnalogFactory::EndConfiguration() { + polling = false; + adapter->EndConfiguration(); +} + +Common::ParamPackage GCAnalogFactory::GetNextInput() { + GCAdapter::GCPadStatus pad; + auto& queue = adapter->GetPadQueue(); + for (std::size_t port = 0; port < queue.size(); ++port) { + while (queue[port].Pop(pad)) { + if (pad.axis == GCAdapter::PadAxes::Undefined || + std::abs((pad.axis_value - 128.0f) / 128.0f) < 0.1) { + continue; + } + // An analog device needs two axes, so we need to store the axis for later and wait for + // a second input event. The axes also must be from the same joystick. + const u8 axis = static_cast<u8>(pad.axis); + if (analog_x_axis == -1) { + analog_x_axis = axis; + controller_number = port; + } else if (analog_y_axis == -1 && analog_x_axis != axis && controller_number == port) { + analog_y_axis = axis; + } + } + } + Common::ParamPackage params; + if (analog_x_axis != -1 && analog_y_axis != -1) { + params.Set("engine", "gcpad"); + params.Set("port", controller_number); + params.Set("axis_x", analog_x_axis); + params.Set("axis_y", analog_y_axis); + analog_x_axis = -1; + analog_y_axis = -1; + controller_number = -1; + return params; + } + return params; +} + +} // namespace InputCommon |