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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-02-25 12:44:13 -0500 |
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committer | GitHub <noreply@github.com> | 2023-02-25 12:44:13 -0500 |
commit | 833afb7ce340030593f5d4fcb3cbd59a19530a7f (patch) | |
tree | e6f89696755222f2604cdd1a77b6e62dc32cd724 /src/input_common/input_mapping.cpp | |
parent | 290ec3eb2f54b977aa7f7e390edc3002221c6959 (diff) | |
parent | 739a81055f8f33ab0987ee730370a0535a1bdf05 (diff) |
Merge pull request #9848 from german77/metroid_motion
input_common: Implement dedicated motion from mouse
Diffstat (limited to 'src/input_common/input_mapping.cpp')
-rw-r--r-- | src/input_common/input_mapping.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/src/input_common/input_mapping.cpp b/src/input_common/input_mapping.cpp index 6990a86b9..2ff480ff9 100644 --- a/src/input_common/input_mapping.cpp +++ b/src/input_common/input_mapping.cpp @@ -142,14 +142,10 @@ void MappingFactory::RegisterMotion(const MappingData& data) { new_input.Set("port", static_cast<int>(data.pad.port)); new_input.Set("pad", static_cast<int>(data.pad.pad)); - // If engine is mouse map the mouse position as 3 axis motion + // If engine is mouse map it automatically to mouse motion if (data.engine == "mouse") { - new_input.Set("axis_x", 1); - new_input.Set("invert_x", "-"); - new_input.Set("axis_y", 0); - new_input.Set("axis_z", 4); - new_input.Set("range", 1.0f); - new_input.Set("deadzone", 0.0f); + new_input.Set("motion", 0); + new_input.Set("pad", 1); input_queue.Push(new_input); return; } |