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author | Kyle K <190571+Docteh@users.noreply.github.com> | 2022-04-18 05:35:54 -0700 |
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committer | Kyle K <190571+Docteh@users.noreply.github.com> | 2022-04-19 04:24:39 -0700 |
commit | c99712ea7d991036d3b78b94e4e1faf9c7f9c074 (patch) | |
tree | 34d03fe9ac991a12e13e1705be17d3d460225def /src/input_common/input_mapping.cpp | |
parent | 92362d4932d313a956d30b41a713ea04625a7e2d (diff) |
ui: translate hat directions
QObject ends up being its own translation context. But this works in our
favor. GetButtonName and GetDirectionName will share one translation the
directions such as "Left" "Right" and the ConfigureInputPlayer context
will contain translations that show up in the form, in places that aren't
those buttons.
Diffstat (limited to 'src/input_common/input_mapping.cpp')
0 files changed, 0 insertions, 0 deletions