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authorbunnei <bunneidev@gmail.com>2022-01-18 18:16:27 -0800
committerGitHub <noreply@github.com>2022-01-18 18:16:27 -0800
commiteceee8e5f484772c80e00092b76b42ab42ef9826 (patch)
tree5fbfe7d08ccd2b05aacad5ead06e589cb8e92772 /src/input_common/input_mapping.cpp
parent101d86897b729ca66caf7cfee246e6f238ecf723 (diff)
parent9eab07f86370eb97eb6e87624163ae07fb055ac9 (diff)
Merge pull request #7725 from german77/mouse_in_motion
input_common: Reintroduce motion from mouse and use button names
Diffstat (limited to 'src/input_common/input_mapping.cpp')
-rw-r--r--src/input_common/input_mapping.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/input_common/input_mapping.cpp b/src/input_common/input_mapping.cpp
index 6e0024b2d..475257f42 100644
--- a/src/input_common/input_mapping.cpp
+++ b/src/input_common/input_mapping.cpp
@@ -143,6 +143,19 @@ void MappingFactory::RegisterMotion(const MappingData& data) {
}
new_input.Set("port", static_cast<int>(data.pad.port));
new_input.Set("pad", static_cast<int>(data.pad.pad));
+
+ // If engine is mouse map the mouse position as 3 axis motion
+ if (data.engine == "mouse") {
+ new_input.Set("axis_x", 1);
+ new_input.Set("invert_x", "-");
+ new_input.Set("axis_y", 0);
+ new_input.Set("axis_z", 4);
+ new_input.Set("range", 1.0f);
+ new_input.Set("deadzone", 0.0f);
+ input_queue.Push(new_input);
+ return;
+ }
+
switch (data.type) {
case EngineInputType::Button:
case EngineInputType::HatButton: