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author | bunnei <bunneidev@gmail.com> | 2022-01-18 18:16:27 -0800 |
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committer | GitHub <noreply@github.com> | 2022-01-18 18:16:27 -0800 |
commit | eceee8e5f484772c80e00092b76b42ab42ef9826 (patch) | |
tree | 5fbfe7d08ccd2b05aacad5ead06e589cb8e92772 /src/input_common/input_mapping.cpp | |
parent | 101d86897b729ca66caf7cfee246e6f238ecf723 (diff) | |
parent | 9eab07f86370eb97eb6e87624163ae07fb055ac9 (diff) |
Merge pull request #7725 from german77/mouse_in_motion
input_common: Reintroduce motion from mouse and use button names
Diffstat (limited to 'src/input_common/input_mapping.cpp')
-rw-r--r-- | src/input_common/input_mapping.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/input_common/input_mapping.cpp b/src/input_common/input_mapping.cpp index 6e0024b2d..475257f42 100644 --- a/src/input_common/input_mapping.cpp +++ b/src/input_common/input_mapping.cpp @@ -143,6 +143,19 @@ void MappingFactory::RegisterMotion(const MappingData& data) { } new_input.Set("port", static_cast<int>(data.pad.port)); new_input.Set("pad", static_cast<int>(data.pad.pad)); + + // If engine is mouse map the mouse position as 3 axis motion + if (data.engine == "mouse") { + new_input.Set("axis_x", 1); + new_input.Set("invert_x", "-"); + new_input.Set("axis_y", 0); + new_input.Set("axis_z", 4); + new_input.Set("range", 1.0f); + new_input.Set("deadzone", 0.0f); + input_queue.Push(new_input); + return; + } + switch (data.type) { case EngineInputType::Button: case EngineInputType::HatButton: |