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authorbunnei <bunneidev@gmail.com>2017-03-17 14:59:39 -0400
committerGitHub <noreply@github.com>2017-03-17 14:59:39 -0400
commit423ab5e2bcf5a522e5f412447c05f648df57a14c (patch)
tree1e60eaeffa59229254a47f885d2fe2cbbdc1a5c0 /src/input_common/main.h
parent3e7459bbf9efa80b2d2dd45b892f7f3cef8ab751 (diff)
parentb5faa681206e2d82248293591f010f7aea8b99fe (diff)
Merge pull request #2497 from wwylele/input-2
Refactor input emulation & add SDL gamepad support
Diffstat (limited to 'src/input_common/main.h')
-rw-r--r--src/input_common/main.h29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/input_common/main.h b/src/input_common/main.h
new file mode 100644
index 000000000..140bbd014
--- /dev/null
+++ b/src/input_common/main.h
@@ -0,0 +1,29 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+
+namespace InputCommon {
+
+/// Initializes and registers all built-in input device factories.
+void Init();
+
+/// Unresisters all build-in input device factories and shut them down.
+void Shutdown();
+
+class Keyboard;
+
+/// Gets the keyboard button device factory.
+Keyboard* GetKeyboard();
+
+/// Generates a serialized param package for creating a keyboard button device
+std::string GenerateKeyboardParam(int key_code);
+
+/// Generates a serialized param package for creating an analog device taking input from keyboard
+std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
+ int key_modifier, float modifier_scale);
+
+} // namespace InputCommon