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authorbunnei <bunneidev@gmail.com>2020-10-08 10:18:39 -0700
committerGitHub <noreply@github.com>2020-10-08 10:18:39 -0700
commit06e65de93cfa923b6fb1f12fa20193515249234d (patch)
tree9771ca19a2686af1185f62ed7488d977d37a1703 /src/input_common/motion_from_button.h
parent7a99226785642103037cf4152bf0a34435054e00 (diff)
parent297823239026d1b5487f9b07f63646ca4a2e3a79 (diff)
Merge pull request #4677 from german77/ShakeFromButton
InputCommon: Add random motion input for buttons
Diffstat (limited to 'src/input_common/motion_from_button.h')
-rw-r--r--src/input_common/motion_from_button.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/input_common/motion_from_button.h b/src/input_common/motion_from_button.h
new file mode 100644
index 000000000..a959046fb
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+++ b/src/input_common/motion_from_button.h
@@ -0,0 +1,25 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "core/frontend/input.h"
+
+namespace InputCommon {
+
+/**
+ * An motion device factory that takes a keyboard button and uses it as a random
+ * motion device.
+ */
+class MotionFromButton final : public Input::Factory<Input::MotionDevice> {
+public:
+ /**
+ * Creates an motion device from button devices
+ * @param params contains parameters for creating the device:
+ * - "key": a serialized ParamPackage for creating a button device
+ */
+ std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
+};
+
+} // namespace InputCommon