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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-13 02:38:34 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-12-13 03:12:28 -0300
commit15513f08011b92e5cfe12107e197547978e49c93 (patch)
treea4ed110ffbf6a70e97b8cdbf91395b42731ac235 /src/input_common/sdl/sdl_impl.cpp
parentf845df8651c5d09f514138c7360749fa34f22815 (diff)
maxwell_to_vk: Approach GL_CLAMP closer to the GL spec
The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE and CLAMP_TO_BORDER depending on the filter mode used. It doesn't exactly behave like this, but it's the closest we can get with what Vulkan offers without emulating it by injecting shader code.
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
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