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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-17 22:38:50 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-12-17 23:38:10 -0300
commit15a753b9a5b5cd08520c7ee78ea2a93d06f6b316 (patch)
treeced1451fd72c34aa1f3f8d1690b4dc03d4438208 /src/input_common/sdl/sdl_impl.cpp
parent8825b88a4589c249e9faa53f3ec90e582fa64198 (diff)
shader/texture: Properly shrink unused entries in size mismatches
When a image format mismatches we were inserting zeroes to the texture itself. This was not handling cases were the mismatch uses less coordinates than the guest shader code. Address that by resizing the vector.
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
0 files changed, 0 insertions, 0 deletions