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authorMatías Locatti <42481638+goldenx86@users.noreply.github.com>2021-09-06 15:53:04 -0300
committerGitHub <noreply@github.com>2021-09-06 15:53:04 -0300
commit296fa4e06e93a3e51205e349d566fcac78612d77 (patch)
tree3103122036aaeec7868f8f1274341be39a3c7728 /src/input_common/sdl/sdl_impl.cpp
parent51ccc29cdd2e8ac7aa1a10dfdef12ad981c67056 (diff)
Rename all shader cache references to pipeline cache
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
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