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author | MatÃas Locatti <42481638+goldenx86@users.noreply.github.com> | 2021-09-06 15:53:04 -0300 |
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committer | GitHub <noreply@github.com> | 2021-09-06 15:53:04 -0300 |
commit | 296fa4e06e93a3e51205e349d566fcac78612d77 (patch) | |
tree | 3103122036aaeec7868f8f1274341be39a3c7728 /src/input_common/sdl/sdl_impl.cpp | |
parent | 51ccc29cdd2e8ac7aa1a10dfdef12ad981c67056 (diff) |
Rename all shader cache references to pipeline cache
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
0 files changed, 0 insertions, 0 deletions