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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-01-23 03:58:35 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-01-23 03:59:59 -0300 |
commit | 37ef2ee595ac2a2b08053d5544d7efbc6627ab65 (patch) | |
tree | 2f7c3fcdecd346c821b8aca9e42cc613ed157ca7 /src/input_common/sdl/sdl_impl.cpp | |
parent | 302a5f00e845cdbf9f95d713e4ab23165d71bdc5 (diff) |
vk_pipeline_cache: Properly bypass VertexA shaders
The VertexA stage is not yet implemented, but Vulkan is adding its
descriptors, causing a discrepancy in the pushed descriptors and the
template. This generally ends up in a driver side crash.
Bypass the VertexA stage for now.
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
0 files changed, 0 insertions, 0 deletions