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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-01-23 17:15:42 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2021-02-13 02:18:38 -0300
commit3a2eefb16cf6916344bdb655189cbc546e49ef7e (patch)
tree1f9915c1b87e9fffca0a80f85386201c89f2251f /src/input_common/sdl/sdl_impl.cpp
parent0b8b9614426d099be7c5a02c147c9f97631c1c2f (diff)
vk_buffer_cache: Add support for null index buffers
Games can bind a null index buffer (size=0) where all indices are evaluated as zero. VK_EXT_robustness2 doesn't support this and all drivers segfault when a null index buffer is passed to vkCmdBindIndexBuffer. Workaround this by creating a 4 byte buffer and filling it with zeroes. If it's read out of bounds, robustness takes care of returning zeroes as indices.
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
0 files changed, 0 insertions, 0 deletions