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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-19 01:43:29 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-19 16:24:45 -0300 |
commit | 485c21eac3adbc29258da09a16cc8067aaa9b366 (patch) | |
tree | 50223386e64221071fc74f60b97eae7552359004 /src/input_common/sdl/sdl_impl.cpp | |
parent | abb33d4aecd7748cd4b2e377f8c6fe18df58e67c (diff) |
vk_shader_decompiler: Normalize output fragment attachments
Some games write from fragment shaders to an unexistant framebuffer
attachment or they don't write to one when it exists in the framebuffer.
Fix this by skipping writes or adding zeroes.
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
0 files changed, 0 insertions, 0 deletions