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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-10 23:49:43 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-12-10 23:52:51 -0300
commit48e16c4c496474793da36fde89a3f0d5c5f69b28 (patch)
treef53bf8283c65ad9322084be92985130e58604bad /src/input_common/sdl/sdl_impl.cpp
parent6edadef96d57cb021d0131929d5a122ae102ad9e (diff)
gl_shader_cache: Add missing new-line on emitted GLSL
Add missing new-line. This caused shaders using local memory and shared memory to inject a preprocessor GLSL line after an expression (resulting in invalid code). It looked like this: shared uint smem[8];#define LOCAL_MEMORY_SIZE 16 It should look like this (addressed by this commit): shared uint smem[8]; \#define LOCAL_MEMORY_SIZE 16
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
0 files changed, 0 insertions, 0 deletions