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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-10 23:49:43 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-10 23:52:51 -0300 |
commit | 48e16c4c496474793da36fde89a3f0d5c5f69b28 (patch) | |
tree | f53bf8283c65ad9322084be92985130e58604bad /src/input_common/sdl/sdl_impl.cpp | |
parent | 6edadef96d57cb021d0131929d5a122ae102ad9e (diff) |
gl_shader_cache: Add missing new-line on emitted GLSL
Add missing new-line. This caused shaders using local memory and shared
memory to inject a preprocessor GLSL line after an expression (resulting
in invalid code).
It looked like this:
shared uint smem[8];#define LOCAL_MEMORY_SIZE 16
It should look like this (addressed by this commit):
shared uint smem[8];
\#define LOCAL_MEMORY_SIZE 16
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
0 files changed, 0 insertions, 0 deletions