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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-12-08 13:13:18 -0400
committerFernandoS27 <fsahmkow27@gmail.com>2019-12-22 12:24:34 -0400
commit51c9e98677395564a4fafeaba718cbd2263541bb (patch)
tree7546b488cf1753f227ba9e409a96ff247bc5ae73 /src/input_common/sdl/sdl_impl.cpp
parentaea978e03702f0e7568c662755e662e9104590f3 (diff)
Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games.
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
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