diff options
author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-12-08 13:13:18 -0400 |
---|---|---|
committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-12-22 12:24:34 -0400 |
commit | 51c9e98677395564a4fafeaba718cbd2263541bb (patch) | |
tree | 7546b488cf1753f227ba9e409a96ff247bc5ae73 /src/input_common/sdl/sdl_impl.cpp | |
parent | aea978e03702f0e7568c662755e662e9104590f3 (diff) |
Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
This commit adds a series of HLE methods for handling 3D textures in
general. This helps games that generate 3D textures on every frame and
may reduce loading times for certain games.
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
0 files changed, 0 insertions, 0 deletions