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author | Lioncash <mathew1800@gmail.com> | 2019-05-19 02:33:32 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-05-19 02:46:44 -0400 |
commit | 5e4c2276081371913d7a46f0a02292e5d522c3e1 (patch) | |
tree | 72fe256eddaf84878cb66f42a04961c225f26bb8 /src/input_common/sdl/sdl_impl.cpp | |
parent | f417be9d3be297f5f4ccdf5d31b80394cfdb6c69 (diff) |
gl_shader_disk_cache: Make variable non-const in decompiled entry case
std::move does nothing when applied to a const variable. Resources can't
be moved if the object is immutable. With this change, we don't end up
making several unnecessary heap allocations and copies.
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
0 files changed, 0 insertions, 0 deletions