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authorFearlessTobi <thm.frey@gmail.com>2020-02-24 18:34:00 +0100
committerbunnei <bunneidev@gmail.com>2020-03-08 03:16:06 -0400
commit59d0d34dce3fa3be6374f6a2740d69c1f622547a (patch)
tree45823c7c598d93a37b2b334edae5fef0c6c6bca3 /src/input_common/sdl/sdl_impl.h
parent84e9f9f39599b7af69c02ea17a95aa7216489fc5 (diff)
cubeb_sink: Don't discard other channels when performing downmixing
Previously, when performing downmixing, we would discard all channels except the left and right one. This implementation respects them when mixing down to Stereo. It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf. Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
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