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authorfearlessTobi <thm.frey@gmail.com>2019-08-24 15:57:49 +0200
committerFearlessTobi <thm.frey@gmail.com>2020-01-23 20:55:26 +0100
commitac3690f2057fb93ce18f156ff5ffd720a6d6f60c (patch)
treed0ec80a2537b992146d34f5bf17ba0cc549bd88e /src/input_common/udp/udp.h
parenta167da4278df6d864a8990f846cf3ede1158f3db (diff)
Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
Diffstat (limited to 'src/input_common/udp/udp.h')
-rw-r--r--src/input_common/udp/udp.h27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/input_common/udp/udp.h b/src/input_common/udp/udp.h
new file mode 100644
index 000000000..ea3de60bb
--- /dev/null
+++ b/src/input_common/udp/udp.h
@@ -0,0 +1,27 @@
+// Copyright 2018 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <memory>
+#include <unordered_map>
+#include "input_common/main.h"
+#include "input_common/udp/client.h"
+
+namespace InputCommon::CemuhookUDP {
+
+class UDPTouchDevice;
+class UDPMotionDevice;
+
+class State {
+public:
+ State();
+ ~State();
+ void ReloadUDPClient();
+
+private:
+ std::unique_ptr<Client> client;
+};
+
+std::unique_ptr<State> Init();
+
+} // namespace InputCommon::CemuhookUDP