diff options
author | FearlessTobi <thm.frey@gmail.com> | 2022-08-27 03:31:17 +0200 |
---|---|---|
committer | FearlessTobi <thm.frey@gmail.com> | 2022-08-27 03:31:17 +0200 |
commit | 839e1faf491776f4e2348c46773c248644e260ba (patch) | |
tree | dab0425ff7e8f6817d0c363c59107adb39785ef2 /src/network/room.cpp | |
parent | b961b385c373fd015178f789b3dc6b0565da9056 (diff) |
yuzu: Display current game version in multiplayer room
Makes it easier for users to recognize connection errors caused by different game versions.
Diffstat (limited to 'src/network/room.cpp')
-rw-r--r-- | src/network/room.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/network/room.cpp b/src/network/room.cpp index 34298f010..8c63b255b 100644 --- a/src/network/room.cpp +++ b/src/network/room.cpp @@ -221,7 +221,7 @@ public: * Extracts the game name from a received ENet packet and broadcasts it. * @param event The ENet event that was received. */ - void HandleGameNamePacket(const ENetEvent* event); + void HandleGameInfoPacket(const ENetEvent* event); /** * Removes the client from the members list if it was in it and announces the change @@ -242,7 +242,7 @@ void Room::RoomImpl::ServerLoop() { HandleJoinRequest(&event); break; case IdSetGameInfo: - HandleGameNamePacket(&event); + HandleGameInfoPacket(&event); break; case IdProxyPacket: HandleProxyPacket(&event); @@ -778,6 +778,7 @@ void Room::RoomImpl::BroadcastRoomInformation() { packet.Write(member.fake_ip); packet.Write(member.game_info.name); packet.Write(member.game_info.id); + packet.Write(member.game_info.version); packet.Write(member.user_data.username); packet.Write(member.user_data.display_name); packet.Write(member.user_data.avatar_url); @@ -817,6 +818,7 @@ void Room::RoomImpl::HandleProxyPacket(const ENetEvent* event) { in_packet.IgnoreBytes(sizeof(u16)); // Port in_packet.IgnoreBytes(sizeof(u8)); // Protocol + bool broadcast; in_packet.Read(broadcast); // Broadcast @@ -909,7 +911,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) { } } -void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) { +void Room::RoomImpl::HandleGameInfoPacket(const ENetEvent* event) { Packet in_packet; in_packet.Append(event->packet->data, event->packet->dataLength); @@ -917,6 +919,7 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) { GameInfo game_info; in_packet.Read(game_info.name); in_packet.Read(game_info.id); + in_packet.Read(game_info.version); { std::lock_guard lock(member_mutex); @@ -935,7 +938,8 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) { if (game_info.name.empty()) { LOG_INFO(Network, "{} is not playing", display_name); } else { - LOG_INFO(Network, "{} is playing {}", display_name, game_info.name); + LOG_INFO(Network, "{} is playing {} ({})", display_name, game_info.name, + game_info.version); } } } |