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authorKelebek1 <eeeedddccc@hotmail.co.uk>2021-07-07 14:56:23 +0100
committerKelebek1 <eeeedddccc@hotmail.co.uk>2021-07-08 17:07:23 +0100
commit7636fefb715492960545f5b921b0714ae261f2f6 (patch)
tree823c07fef75b9cda6ce54f54cd26bebf21e669cd /src/shader_recompiler/backend/glasm/emit_glasm.cpp
parent2eb018c80fd2a83686ee11a80c7427a98ea44354 (diff)
audio_core: Preserve front channel volume after 6 to 2 downmix
Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost. This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
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