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authorbunnei <bunneidev@gmail.com>2023-06-22 21:53:07 -0700
committerGitHub <noreply@github.com>2023-06-22 21:53:07 -0700
commit2fc5dedf6996d4a5c93ddf1ccd67a6963e4827e8 (patch)
treed82f2cf4f7a5e9773616846c095a941b282a84f6 /src/shader_recompiler/backend/glsl
parent3f3e4efb30de021fed52badc34808008276db9e7 (diff)
parent5da70f719703084482933e103e561cc98163f370 (diff)
Merge pull request #10457 from Kelebek1/optimise
Remove memory allocations in some hot paths
Diffstat (limited to 'src/shader_recompiler/backend/glsl')
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index c3c2281bb..9ff4028c2 100644
--- a/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -479,7 +479,7 @@ void EmitContext::DefineGenericOutput(size_t index, u32 invocations) {
const u32 remainder{4 - element};
const TransformFeedbackVarying* xfb_varying{};
const size_t xfb_varying_index{base_index + element};
- if (xfb_varying_index < runtime_info.xfb_varyings.size()) {
+ if (xfb_varying_index < runtime_info.xfb_count) {
xfb_varying = &runtime_info.xfb_varyings[xfb_varying_index];
xfb_varying = xfb_varying->components > 0 ? xfb_varying : nullptr;
}