diff options
author | bunnei <bunneidev@gmail.com> | 2021-11-16 18:52:11 -0800 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-11-16 18:52:11 -0800 |
commit | 71313509f75aeafe425e531824d1faa9e7c0a40b (patch) | |
tree | cb1df371d288677fcede6a3409eb079e0d278163 /src/shader_recompiler/backend/glsl | |
parent | 3154773c000ca9c40a217a7de55ad62d4c110e2b (diff) | |
parent | 1c8a3d8d2916e8d43808c9b4e75c756f162890e8 (diff) |
Merge pull request #7219 from FernandoS27/aristotles-right-testicle
Project A.R.T. Advanced Rendering Techniques
Diffstat (limited to 'src/shader_recompiler/backend/glsl')
5 files changed, 36 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 4e6f2c0fe..97bd59302 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -393,6 +393,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile DefineGenericOutput(index, program.invocations); } } + if (info.uses_rescaling_uniform) { + header += "layout(location=0) uniform vec4 scaling;"; + } DefineConstantBuffers(bindings); DefineStorageBuffers(bindings); SetupImages(bindings); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 170db269a..4c26f3829 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -445,6 +445,10 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst); } +void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { + ctx.AddF32("{}=scaling.z;", inst); +} + void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { ctx.AddU32("{}=lmem[{}];", inst, word_offset); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index 447eb8e0a..2f78d0267 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -612,6 +612,22 @@ void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value value); } +void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index) { + if (!index.IsImmediate()) { + throw NotImplementedException("Non-constant texture rescaling"); + } + const u32 image_index{index.U32()}; + ctx.AddU1("{}=(ftou(scaling.x)&{})!=0;", inst, 1u << image_index); +} + +void EmitIsImageScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index) { + if (!index.IsImmediate()) { + throw NotImplementedException("Non-constant texture rescaling"); + } + const u32 image_index{index.U32()}; + ctx.AddU1("{}=(ftou(scaling.y)&{})!=0;", inst, 1u << image_index); +} + void EmitBindlessImageSampleImplicitLod(EmitContext&) { NotImplemented(); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 5936d086f..f86502e4c 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -85,6 +85,7 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst); void EmitSampleId(EmitContext& ctx, IR::Inst& inst); void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); void EmitYDirection(EmitContext& ctx, IR::Inst& inst); +void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst); void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset); void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value); void EmitUndefU1(EmitContext& ctx, IR::Inst& inst); @@ -362,6 +363,8 @@ void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin void EmitISub32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b); void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b); void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b); +void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b); +void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b); void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value); void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value); void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value); @@ -627,6 +630,8 @@ void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, std::string_view coords); void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, std::string_view coords, std::string_view color); +void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index); +void EmitIsImageScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index); void EmitBindlessImageAtomicIAdd32(EmitContext&); void EmitBindlessImageAtomicSMin32(EmitContext&); void EmitBindlessImageAtomicUMin32(EmitContext&); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp index 38419f88f..88c1d4c5e 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp @@ -78,6 +78,14 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin ctx.AddU32("{}=uint({}*{});", inst, a, b); } +void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU32("{}=uint(int({})/int({}));", inst, a, b); +} + +void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { + ctx.AddU32("{}={}/{};", inst, a, b); +} + void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=uint(-({}));", inst, value); } |