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authorZephyron <zephyron@citron-emu.org>2024-12-31 21:30:58 +1000
committerZephyron <zephyron@citron-emu.org>2024-12-31 21:30:58 +1000
commitd7df6234858f37b953ce1bd55656612c0a9fa93b (patch)
tree12c316c3bee236842677d639c7d4c979fcf1abef /src/shader_recompiler/backend/glsl
parentfd74ac4473ed3fac3cbf8cb968e6dbac62dfedfa (diff)
shader_recompiler: Implement ISBERD instruction modes and shifts
Implements the ISBERD (Internal Stage Buffer Entry Read) instruction's mode and shift options that were previously throwing NotImplemented exceptions. This includes: - Patch mode for reading patch data - Prim mode for reading primitive data - Attr mode for reading attribute data - U16 shift for 16-bit unsigned values - B32 shift for 32-bit values The implementation follows Maxwell's ISA specification for handling different buffer read modes and data shifts.
Diffstat (limited to 'src/shader_recompiler/backend/glsl')
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