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author | bunnei <bunneidev@gmail.com> | 2023-04-14 16:56:34 -0700 |
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committer | GitHub <noreply@github.com> | 2023-04-14 16:56:34 -0700 |
commit | e0895a85810d76d810b40ade50dc514a459b685e (patch) | |
tree | cf3d44618ee0757f4994917066ba48c3b8151ac6 /src/shader_recompiler/backend/glsl | |
parent | 07694609fb85dda70d4ede4b8d3e4248c6cef2de (diff) | |
parent | c0e5ecc399cc08e4cd54b04c8d63b99e1fcbddc7 (diff) |
Merge pull request #10030 from Wollnashorn/botw-amd-fix
shader_recompiler: Fix ImageGather rounding on AMD/Intel
Diffstat (limited to 'src/shader_recompiler/backend/glsl')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index f335c8af0..418505475 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -143,6 +143,21 @@ IR::Inst* PrepareSparse(IR::Inst& inst) { } return sparse_inst; } + +std::string ImageGatherSubpixelOffset(const IR::TextureInstInfo& info, std::string_view texture, + std::string_view coords) { + switch (info.type) { + case TextureType::Color2D: + case TextureType::Color2DRect: + return fmt::format("{}+vec2(0.001953125)/vec2(textureSize({}, 0))", coords, texture); + case TextureType::ColorArray2D: + case TextureType::ColorCube: + return fmt::format("vec3({0}.xy+vec2(0.001953125)/vec2(textureSize({1}, 0)),{0}.z)", coords, + texture); + default: + return std::string{coords}; + } +} } // Anonymous namespace void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, @@ -340,6 +355,13 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); ctx.AddU1("{}=true;", *sparse_inst); } + std::string coords_with_subpixel_offset; + if (ctx.profile.need_gather_subpixel_offset) { + // Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on + // AMD hardware as on Maxwell or other Nvidia architectures. + coords_with_subpixel_offset = ImageGatherSubpixelOffset(info, texture, coords); + coords = coords_with_subpixel_offset; + } if (!sparse_inst || !supports_sparse) { if (offset.IsEmpty()) { ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords, @@ -387,6 +409,13 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); ctx.AddU1("{}=true;", *sparse_inst); } + std::string coords_with_subpixel_offset; + if (ctx.profile.need_gather_subpixel_offset) { + // Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on + // AMD hardware as on Maxwell or other Nvidia architectures. + coords_with_subpixel_offset = ImageGatherSubpixelOffset(info, texture, coords); + coords = coords_with_subpixel_offset; + } if (!sparse_inst || !supports_sparse) { if (offset.IsEmpty()) { ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref); |