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authorameerj <52414509+ameerj@users.noreply.github.com>2022-01-28 19:00:04 -0500
committerameerj <52414509+ameerj@users.noreply.github.com>2022-01-28 19:00:04 -0500
commit4790ba783970a9dde9d9ce6a528dd8f7edc50ae6 (patch)
tree7ed65721d3be9b2468eeee51dcc7f9550b1034df /src/shader_recompiler/backend
parent1900abde13f2dc6f6959442097edefd07e3bdb89 (diff)
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used. Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
Diffstat (limited to 'src/shader_recompiler/backend')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp
index 0d37b405c..46ba52a25 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp
@@ -74,7 +74,7 @@ Id StorageAtomicU64(EmitContext& ctx, const IR::Value& binding, const IR::Value&
const auto [scope, semantics]{AtomicArgs(ctx)};
return (ctx.*atomic_func)(ctx.U64, pointer, scope, semantics, value);
}
- LOG_ERROR(Shader_SPIRV, "Int64 atomics not supported, fallback to non-atomic");
+ LOG_WARNING(Shader_SPIRV, "Int64 atomics not supported, fallback to non-atomic");
const Id pointer{StoragePointer(ctx, ctx.storage_types.U32x2, &StorageDefinitions::U32x2,
binding, offset, sizeof(u32[2]))};
const Id original_value{ctx.OpBitcast(ctx.U64, ctx.OpLoad(ctx.U32[2], pointer))};
@@ -267,7 +267,7 @@ Id EmitStorageAtomicExchange64(EmitContext& ctx, const IR::Value& binding, const
const auto [scope, semantics]{AtomicArgs(ctx)};
return ctx.OpAtomicExchange(ctx.U64, pointer, scope, semantics, value);
}
- LOG_ERROR(Shader_SPIRV, "Int64 atomics not supported, fallback to non-atomic");
+ LOG_WARNING(Shader_SPIRV, "Int64 atomics not supported, fallback to non-atomic");
const Id pointer{StoragePointer(ctx, ctx.storage_types.U32x2, &StorageDefinitions::U32x2,
binding, offset, sizeof(u32[2]))};
const Id original{ctx.OpBitcast(ctx.U64, ctx.OpLoad(ctx.U32[2], pointer))};