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author | Fernando S <fsahmkow27@gmail.com> | 2023-12-22 17:40:26 +0100 |
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committer | GitHub <noreply@github.com> | 2023-12-22 17:40:26 +0100 |
commit | 4d6b6ba76ccf73a47ed46a5c86452cf2be03e2e0 (patch) | |
tree | 5f2cae1f65daf7cdd0b1978e48764747177d949d /src/shader_recompiler/environment.h | |
parent | 3d268b84809813114c7e54420c53ff6e9a981996 (diff) | |
parent | 9e9aed41bebc1b7d29dbfcddcc203693bcdc680e (diff) |
Merge pull request #12432 from liamwhite/float-write
shader_recompiler: use float image operations on load/store when required
Diffstat (limited to 'src/shader_recompiler/environment.h')
-rw-r--r-- | src/shader_recompiler/environment.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h index 15285ab0a..e30bf094a 100644 --- a/src/shader_recompiler/environment.h +++ b/src/shader_recompiler/environment.h @@ -24,6 +24,8 @@ public: [[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0; + [[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0; + [[nodiscard]] virtual u32 ReadViewportTransformState() = 0; [[nodiscard]] virtual u32 TextureBoundBuffer() const = 0; |