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author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-06-20 15:49:47 -0400 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-06-20 15:54:05 -0400 |
commit | fd5d7947f614d837cb3b08e132a025c4e1536d37 (patch) | |
tree | 682ddeaf8d3097e35aa7ff0ec70345df5577d185 /src/shader_recompiler/exception.h | |
parent | a67bdeb2c244419c5b50fc3975d4efefcdfcc855 (diff) |
time_zone_manager: Stop on comma
This is a deviation from the reference time zone implementation. The
actual code will set a pointer to the time zone name here, but for us we
have a limited number of characters to work with, and the name of the
time zone here could be larger than 8 characters.
We can make the assumption that time zone names greater than five
characters in length include a comma that denotes more data. Nintendo
just truncates that data for the name, so we can do the same.
time_zone_manager: Check for length of array
Just to be double sure that we never break past the array length,
directly compare against it.
Diffstat (limited to 'src/shader_recompiler/exception.h')
0 files changed, 0 insertions, 0 deletions