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authorFernando S <fsahmkow27@gmail.com>2021-12-22 17:36:05 +0100
committerGitHub <noreply@github.com>2021-12-22 17:36:05 +0100
commit648c7b4ed6fb86d6f98a6e19301c53c1ccfdd512 (patch)
tree6e489900becbae18884335745d9e3409761c319e /src/shader_recompiler/frontend/ir/attribute.h
parent36df305b13afc3d91bb7f9694dedab9a84a94130 (diff)
parent4908a07c20f98f4b7dd604d1fc6865b47bc5c182 (diff)
Merge pull request #7375 from vonchenplus/convert_legacy
Convert all legacy attributes to generic attributes
Diffstat (limited to 'src/shader_recompiler/frontend/ir/attribute.h')
-rw-r--r--src/shader_recompiler/frontend/ir/attribute.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/attribute.h b/src/shader_recompiler/frontend/ir/attribute.h
index ca1199494..3bbd38a03 100644
--- a/src/shader_recompiler/frontend/ir/attribute.h
+++ b/src/shader_recompiler/frontend/ir/attribute.h
@@ -224,6 +224,8 @@ enum class Attribute : u64 {
constexpr size_t NUM_GENERICS = 32;
+constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
+
[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);