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author | Kelebek1 <eeeedddccc@hotmail.co.uk> | 2021-07-07 14:56:23 +0100 |
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committer | Kelebek1 <eeeedddccc@hotmail.co.uk> | 2021-07-08 17:07:23 +0100 |
commit | 7636fefb715492960545f5b921b0714ae261f2f6 (patch) | |
tree | 823c07fef75b9cda6ce54f54cd26bebf21e669cd /src/shader_recompiler/frontend/ir/flow_test.cpp | |
parent | 2eb018c80fd2a83686ee11a80c7427a98ea44354 (diff) |
audio_core: Preserve front channel volume after 6 to 2 downmix
Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost.
This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
Diffstat (limited to 'src/shader_recompiler/frontend/ir/flow_test.cpp')
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