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author | Zephyron <zephyron@citron-emu.org> | 2024-12-31 22:43:09 +1000 |
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committer | Zephyron <zephyron@citron-emu.org> | 2024-12-31 22:43:09 +1000 |
commit | 6f160628c084cbc30679af1142ec25e4b9e70bcf (patch) | |
tree | 6e3094ca116e606a0ac1d01d173eb7f3e83cea27 /src/shader_recompiler/frontend/ir/program.cpp | |
parent | 5d529baafbc6c32e6e6637ac784e73be3ea61026 (diff) |
shader_recompiler: Fix method names in FSWZADD implementation
Fixes incorrect method names in the floating point swizzled add implementation:
- FNeg -> FPNeg
- FDiv -> FPDiv
- FImm32(1.0f) -> Imm32(ir.f32(1.0f))
These changes align with the correct IR emitter interface naming conventions,
where floating-point operations use the 'FP' prefix and immediate values are
properly constructed using f32().
Diffstat (limited to 'src/shader_recompiler/frontend/ir/program.cpp')
0 files changed, 0 insertions, 0 deletions