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author | Wollnashorn <Wollnashorn@users.noreply.github.com> | 2022-12-30 14:50:07 +0100 |
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committer | Wollnashorn <Wollnashorn@users.noreply.github.com> | 2023-01-05 21:02:44 +0100 |
commit | 16809c1fa7e2b4fb798749030645deaec79a2381 (patch) | |
tree | e43ef31843da210165c529494652014a660268e6 /src/shader_recompiler/frontend/maxwell/opcodes.cpp | |
parent | e82e3e06be0b419a4d30342a44a04d79fbbfc6cb (diff) |
video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.
These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/opcodes.cpp')
0 files changed, 0 insertions, 0 deletions