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author | lat9nq <lat9nq@gmail.com> | 2021-07-25 15:31:33 -0400 |
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committer | GitHub <noreply@github.com> | 2021-07-25 15:31:33 -0400 |
commit | 09d6cc99435322c5f480eaa2b0967e33f4966ba6 (patch) | |
tree | 72cdf06f6b7d77fdf5826104fea691f3ea450f54 /src/shader_recompiler/frontend/maxwell/translate/translate.cpp | |
parent | d8b00fd863c8aa9fca02a479ce958899f1aadf24 (diff) | |
parent | 7e272d3cd81656b65b21f5a569fc9a2d76cac758 (diff) |
Merge branch 'master' into fullscreen-enum
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate/translate.cpp')
-rw-r--r-- | src/shader_recompiler/frontend/maxwell/translate/translate.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/translate.cpp b/src/shader_recompiler/frontend/maxwell/translate/translate.cpp new file mode 100644 index 000000000..8e3c4c5d5 --- /dev/null +++ b/src/shader_recompiler/frontend/maxwell/translate/translate.cpp @@ -0,0 +1,52 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/environment.h" +#include "shader_recompiler/frontend/ir/basic_block.h" +#include "shader_recompiler/frontend/maxwell/decode.h" +#include "shader_recompiler/frontend/maxwell/location.h" +#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "shader_recompiler/frontend/maxwell/translate/translate.h" + +namespace Shader::Maxwell { + +template <auto method> +static void Invoke(TranslatorVisitor& visitor, Location pc, u64 insn) { + using MethodType = decltype(method); + if constexpr (std::is_invocable_r_v<void, MethodType, TranslatorVisitor&, Location, u64>) { + (visitor.*method)(pc, insn); + } else if constexpr (std::is_invocable_r_v<void, MethodType, TranslatorVisitor&, u64>) { + (visitor.*method)(insn); + } else { + (visitor.*method)(); + } +} + +void Translate(Environment& env, IR::Block* block, u32 location_begin, u32 location_end) { + if (location_begin == location_end) { + return; + } + TranslatorVisitor visitor{env, *block}; + for (Location pc = location_begin; pc != location_end; ++pc) { + const u64 insn{env.ReadInstruction(pc.Offset())}; + try { + const Opcode opcode{Decode(insn)}; + switch (opcode) { +#define INST(name, cute, mask) \ + case Opcode::name: \ + Invoke<&TranslatorVisitor::name>(visitor, pc, insn); \ + break; +#include "shader_recompiler/frontend/maxwell/maxwell.inc" +#undef OPCODE + default: + throw LogicError("Invalid opcode {}", opcode); + } + } catch (Exception& exception) { + exception.Prepend(fmt::format("Translate {}: ", Decode(insn))); + throw; + } + } +} + +} // namespace Shader::Maxwell |