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authorMatías Locatti <42481638+goldenx86@users.noreply.github.com>2022-12-02 16:08:12 -0300
committerGitHub <noreply@github.com>2022-12-02 16:08:12 -0300
commit9a5d8b356ac784fcfbdfaeecaea8b7e6f36f6898 (patch)
tree0ec82d6d1d694868d93d021cc78e55d07c151828 /src/shader_recompiler/frontend/maxwell/translate_program.h
parentd8bd52c6f10f6fcc7629063d77c83671bd99f2cd (diff)
parent3ef006b5abbe78bb2ae423a7cab74d7da2f8bc08 (diff)
Merge pull request #9363 from liamwhite/gs
shader_recompiler: add gl_Layer translation GS for older hardware
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate_program.h')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate_program.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.h b/src/shader_recompiler/frontend/maxwell/translate_program.h
index 02ede8c9c..497afe7cb 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.h
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.h
@@ -25,4 +25,13 @@ namespace Shader::Maxwell {
void ConvertLegacyToGeneric(IR::Program& program, const RuntimeInfo& runtime_info);
+// Maxwell v1 and older Nvidia cards don't support setting gl_Layer from non-geometry stages.
+// This creates a workaround by setting the layer as a generic output and creating a
+// passthrough geometry shader that reads the generic and sets the layer.
+[[nodiscard]] IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
+ ObjectPool<IR::Block>& block_pool,
+ const HostTranslateInfo& host_info,
+ IR::Program& source_program,
+ Shader::OutputTopology output_topology);
+
} // namespace Shader::Maxwell