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author | MatÃas Locatti <42481638+goldenx86@users.noreply.github.com> | 2022-12-02 16:08:12 -0300 |
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committer | GitHub <noreply@github.com> | 2022-12-02 16:08:12 -0300 |
commit | 9a5d8b356ac784fcfbdfaeecaea8b7e6f36f6898 (patch) | |
tree | 0ec82d6d1d694868d93d021cc78e55d07c151828 /src/shader_recompiler/frontend/maxwell/translate_program.h | |
parent | d8bd52c6f10f6fcc7629063d77c83671bd99f2cd (diff) | |
parent | 3ef006b5abbe78bb2ae423a7cab74d7da2f8bc08 (diff) |
Merge pull request #9363 from liamwhite/gs
shader_recompiler: add gl_Layer translation GS for older hardware
Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate_program.h')
-rw-r--r-- | src/shader_recompiler/frontend/maxwell/translate_program.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.h b/src/shader_recompiler/frontend/maxwell/translate_program.h index 02ede8c9c..497afe7cb 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.h +++ b/src/shader_recompiler/frontend/maxwell/translate_program.h @@ -25,4 +25,13 @@ namespace Shader::Maxwell { void ConvertLegacyToGeneric(IR::Program& program, const RuntimeInfo& runtime_info); +// Maxwell v1 and older Nvidia cards don't support setting gl_Layer from non-geometry stages. +// This creates a workaround by setting the layer as a generic output and creating a +// passthrough geometry shader that reads the generic and sets the layer. +[[nodiscard]] IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool, + ObjectPool<IR::Block>& block_pool, + const HostTranslateInfo& host_info, + IR::Program& source_program, + Shader::OutputTopology output_topology); + } // namespace Shader::Maxwell |