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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-05-15 12:03:31 -0400 |
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committer | GitHub <noreply@github.com> | 2023-05-15 12:03:31 -0400 |
commit | 736a31e4ffcfcd325b7ae7693bd9e9c621dd6580 (patch) | |
tree | 8f6d07f919ec93311683e43c49780b1afa9e43e5 /src/shader_recompiler/frontend | |
parent | 6060685609d8346074770f339c671b2919efd40a (diff) | |
parent | e42b4a16b6024c18e860c17c5c33d28f4dc37c58 (diff) |
Merge pull request #10234 from Kelebek1/clouds_depth
Fix Tears of the Kingdom flickering clouds and depths geometry.
Diffstat (limited to 'src/shader_recompiler/frontend')
-rw-r--r-- | src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp index 639da1e9c..eeb49444f 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp @@ -102,12 +102,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) { } IR::F32 value{v.ir.CompositeExtract(sample, element)}; if (element < 2) { - IR::U32 casted_value; - if (element == 0) { - casted_value = v.ir.ConvertFToU(32, value); - } else { - casted_value = v.ir.ConvertFToS(16, value); - } + IR::U32 casted_value = v.ir.ConvertFToU(32, value); v.X(dest_reg, v.ir.ShiftLeftLogical(casted_value, v.ir.Imm32(8))); } else { v.F(dest_reg, value); |