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authorFernando S <fsahmkow27@gmail.com>2023-01-06 10:06:45 -0500
committerGitHub <noreply@github.com>2023-01-06 10:06:45 -0500
commit8b251fc3f60330f1b1311af2d17cdb1ae9874683 (patch)
tree9c9eca32c58912170c07097d885fc08672cb40a8 /src/shader_recompiler/host_translate_info.h
parent3c05988df279e3888f00cd8b5dcc31e849c6f080 (diff)
parent58fec43768c837c63453e87df8f337a2d139324a (diff)
Merge pull request #9535 from bylaws/master
Port over several shader-compiler fixes from skyline
Diffstat (limited to 'src/shader_recompiler/host_translate_info.h')
-rw-r--r--src/shader_recompiler/host_translate_info.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h
index d5d279554..55fc48768 100644
--- a/src/shader_recompiler/host_translate_info.h
+++ b/src/shader_recompiler/host_translate_info.h
@@ -15,6 +15,9 @@ struct HostTranslateInfo {
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
+ u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
+ bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
+ ///< passthrough shaders
};
} // namespace Shader