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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-11-29 12:32:52 -0500 |
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committer | GitHub <noreply@github.com> | 2023-11-29 12:32:52 -0500 |
commit | 992ca8c358a5c25840d822ca19baa6c64c689088 (patch) | |
tree | 8c5f25a2e715dd12c13be45e882f04e223c00e94 /src/shader_recompiler/host_translate_info.h | |
parent | c7649a0cdb04d09978c599f9f42e410ed40af8ad (diff) | |
parent | 1d11fe00a3000efbf6a0a4bb690e0d544a1b7b4a (diff) |
Merge pull request #11902 from ameerj/ssbo-align
shader_recompiler: Align SSBO offsets to meet host requirements
Diffstat (limited to 'src/shader_recompiler/host_translate_info.h')
-rw-r--r-- | src/shader_recompiler/host_translate_info.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h index 7d2ded907..1b53404fc 100644 --- a/src/shader_recompiler/host_translate_info.h +++ b/src/shader_recompiler/host_translate_info.h @@ -16,6 +16,7 @@ struct HostTranslateInfo { bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS + u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry ///< passthrough shaders bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional |